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IFF Interleaved Bitmap Image  |  1995-09-10  |  24KB  |  640x256  |  4-bit (4 colors)
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OCR: DISPLAY CURRENT X/Y/BOB HERE! (X=screen(xmouse): Print X) Now that you've got the When you get the required amount of bits EXACT xły of this to make up a decent point, WRITE IT 3d MAZE- LOAD AMOS/Pro! DOWN! Make sure Make yourself a little you know the order program that CUTS OUT of the x/y's and your PIECES as BOBS (v. which blocks are important ! ) and allows which! It can get you to MOVE these bobs VERY VERY confusin! with the MOUSE POINTER! RECORD the BOB Now, RECORD DOWN EVERY number too! For the X/Y COORDINATE that the other side, FLIP bobs fit into, making the bobs & re- sure you FLIP them for record the x/y! the other side! This ALSO NOTE DOWN will give you the DATA where the FLOOR you require for making is located - do not ANY view in your game! forget to FLIP this Do EVERY piece - from ALSO, as it will You must be able FLAT sides to 3d SIDES need to MIRROR left DRAG your pieces! to the FLOOR! It may and right in the help to open a small game for MOVEMENT ! Fig S.a - AMOS SCREEN! screen to display X/Y! (see Fig S.a)